
THE TEAM
A short, beardy-type person who plays too many games. When not buried under what seems like a literal ton of paperwork, he can usually be found crying in a corner somewhere. Spends most of his time telling the rest of the team what to do, whilst not really understanding how it's done.
Basically a professional idea guy. Everyone hates idea guys.
James Booth
Producer

Tea loving, caffeine addicted giga-nerd. Pretty much viewing the whole world in code, when not developing games with Pixel Spill he can often be found playing games, contributing to open source projects, or coding generally pointless things.
Is responsible for coding the games, so if anything crashes, blame him.
Lead Developer
David Harrison


Chris Jones
Artist/Coder/Madman
Tea-powered biscuit-eater who can generally be found dabbling randomly in Unity instead of doing what they're supposed to be doing. Typically being bamboozled by C# or shouting at 3ds Max. Or sleeping. There is never enough sleeping.
Basically a Coder-Artist-Modeller-Writer-Person.

FOLKS WE WORK WITH

Matt Frith
Pixel Artist
A London based pixel artist and animator that grew up playing point and click adventure games. When not freelancing for game studios he is usually working on his own projects.
He still believes that 640x480 is high definition.

Jordan Pearson
Musician
A Canadian aspiring game developer who enjoys making music on the side, Jordan's two iOS games were built on his Stepmother's Mac. When not tinkering with sounds, he relentlessly talks about moving to the English Motherland because they make the world's best candy.